;
;   CIVILIZATION POPUP BOXES
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@MAINMENU
@width=200
@title=Civilization II
@options
Start a New Game
Start on Premade World
Customize World
Begin Scenario
Load a Game
View Hall of Fame
View Credits

@CREDITS
@width=200
@title=View Credits
@options
Civilization II
Fantastic Worlds
Conflicts in Civilization

@NEWGAMEMENU
@width=200
@title=Begin New Game
@options
Start a New Game
Start on Premade World
Customize World
Start New Scenario

@LOADGAMEMENU
@width=200
@title=Load Game
@options
Load a Game
 Scenario

@MAINMENU2
@width=200
@title=Multiplayer Start
@options
Start on a New Map
Start on Premade World
Load a Saved Game

@STARTORJOIN
@width=300
@title=Multiplayer Hell (You were warned!)
@options
Start a Game
Join a Game

@NETNAME
@width=320
@title=Enter Your Net Name
@options
Net Name:

@WAITFORGAME
@width=220
@title=Multiplayer Game
Waiting To Join Game...

@WAITFORSETUP
@width=220
@title=Multiplayer Game
Waiting For Players To Setup...

@YOUAREAREJECT
@width=320
@title=Multiplayer Game
You have been rejected!

@GAMECLOSED
@width=320
@title=Multiplayer Game
Sorry, this game is closed.

@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@title=Game saved!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADNEWSAVE
@width=200
@title=Load Game
Failed to load game: file has more recent version number than game.

@LOADOK
@width=300
@title=Difficulty Level: %STRING4
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3


@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Follower (easiest)
Colonist
Worker
Leader
Visionary
Messiah (toughest)

@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Select Gender
@options
Male
Female


@TRIBE
@width=600
@title=Select Your Tribe
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=440
@title=Set Your Official Titles

@NAME
@width=440
@title=Please Enter Your Name
@options
Name:

@CUSTOMCITY
@width=320
@title=Select Your City Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=Civilization II %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options
@options
Throne Room
Diplomacy Screen
Animated Heralds (Requires 16 megabytes RAM)
Civilopedia for Advances
High Council
Wonder Movies


@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select City Report Options
@options
Warn when city growth halted (Aqueduct/Sewer System).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce cities in disorder.
Announce order restored in city.
Announce "We Love The King Day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost shields.
"Zoom-to-City" NOT default action.


@INIT
@width=440
@y=-5
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roads.


@NOTONMAP
@title=Illegal Move
Units cannot move off the
edge of the mapboard.

@ZOC
@width=440
@title=Civ Rules: Zones of Control
A unit may not generally move from one square
adjacent to a rival's unit to another
square also adjacent to a rival's unit.
^
There are a few exceptions to this rule:
Empaths, Espers, Pods, and Air units.
^
Also, any unit may freely enter or exit a
city, and units may freely enter a square
already occupied by a friendly unit.

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title=Civ Rules: Attack from Pods
Most ground units must leave the Storms before
they can engage in combat, unless they can Attack from Pods.


@NONCOMBAT
@title=Civ Rules: Combat Units
Units such as Espers, Crawlers, and
Empaths, which have a combat strength
of 0, are considered non-combat units.  They
may not initiate combat with enemy units.

@FIGHTER
@title=Civ Rules: Airpower
Only certain air units may attack enemy air units.

@FUEL
@title=Civ Rules: Fuel
Your aircraft has run out of fuel.
Fighter and Missile type units must return to
a city or Carrier at the end of each
turn.  Bomber type units must return at the end
of their second turn.

@FATIGUE
@title=Fatigue
These men are tired, sir.  If we force
them to attack this turn, they will fight at
%NUMBER0/%NUMBER1 strength.

"Nobody lives forever!"
"Fall back!"


@LANDFALL
@title=Disembark
Shall we disembark, Sir,
and leave the Pod behind?

Stay Inside Pod
Disembark

@NOLANDFALL
@title=Disembark
Our Pod cannot enter a non-Storm square, and
all of the ground units on board have already
moved this turn.

@OCCUPY
Only ground units may occupy
an enemy city.

@TRIREME
@title=Civ Rules: Storm Pods
Your Pod has been lost in the Storm. This kind of
vehicle may disappear forever if not adjacent to
a non-Storm square at the end of a turn.

@FAMINE0
@title=Report
Power supply exhausted in %STRING0.
%STRING1 lost.

@FAMINE1
@title=Report
Power supply exhausted in %STRING0.
Blackouts feared.

@FAMINE2
@title=Report
Power supply exhausted in %STRING0.
Supply line to %STRING1 terminated.

@DESTROYED
@title=Spies Report
%STRING0 faction destroyed by %STRING1.

@DECREASE
@title=Report
Population decrease in %STRING0.

@FOODSHORTAGE
@title=Report
%STRING0 is running dangerously low on power, sir!

@BUILT
@title=Report
%STRING0 %STRING3 %STRING1.

@BUILT2
@title=Spies Report
%STRING0 (%STRING2) %STRING3 %STRING1.

@BUILT3
@title=Report
%STRING0 %STRING3 %STRING1. (Colony is set
to auto build).

@MANHATTAN
@title=Report
Empaths report a PSI WEAPON test
near %STRING0!


@MOVECAPITAL
@title=Spies Report
%STRING1 command post moved to %STRING0.


@SUPPORT
@title=Report
%STRING0 can't support %STRING1.
Unit disbanded.


@DISORDER
@title=Report
@width=280
General strike and protests in %STRING0.  Police
and soldiers attempt to restore order!

@REVOLT
@title=Domestic Crisis!
Discontented citizens of %STRING0 on strike.
Government collapses!

@NEWGOVT
@title=InfoNet Flash
%STRING0 named %STRING1 of new
%STRING2 %STRING3 government!

@CHANGED
@title=Spies Report
%STRING0 government changed to
%STRING1.  %STRING2 proclaimed %STRING3.

@OVERTHROWN
@title=Spies Report
The %STRING0 government
has been overthrown.

@RESTORED
@title=Report
Order restored in %STRING0.

@WELOVEKING
@title=Report
@width=280
'We love the %STRING1' day celebrated in %STRING0!

@WEDONTLOVEKING
@title=Report
'We love the %STRING1' celebration cancelled in %STRING0.

@FURTHERGROWTH
@title=Report
%STRING0 requires %STRING1 for further growth.

@POLLUTION
@title=Report
Radiation leak near %STRING0.

@CHERNOBYL
@title=InfoNet Flash
Fusion containment failure in %STRING0!
Widespread contamination feared!

@INHOCK
@title=Report
%STRING0 can't maintain %STRING1.
%STRING1 sold for %NUMBER0 MegaBucks.

@ONLYSETTLERS
@title=Civ Rules: Crawlers
That function can only be performed
by Work Crawlers and Espers.

@ENGINEERS
@title=Civ Rules: Espers
That function can only be performed
by Espers.

@CITYATSEA
@title=Civ Rules: Colonies
It may surprise you to learn that
colonies cannot be built in the Storm.

@ONLY10
@title=Civ Rules: Colonies
Work Crawlers and Espers may not be used
to increase the size of a colony beyond %NUMBER0.

@CANTIMPROVE
@title=Civ Rules: Terrain
That function cannot be performed here.

@CANTDO
@title=Civ Rules: Orders
That function cannot be performed here.

@BRIDGES
@title=Civ Rules: Arean Hydrology
Highways cannot be built in squares with
hidden water until your faction has
discovered the secret of Arean Hydrology.

@RAILROADS
@title=Civ Rules: Mag Lines
There is already a highway in this square.
Highways cannot be improved to mag lines until
your faction discovers the secret
of Magnetic Levitation.

@ALREADYROAD
@title=Civ Rules: Highways
This square already has highways and mag lines.
No further highways are needed here.

@BRIDGEBUILDING
@title=Civ Rules: Arean Hydrology
Highways cannot be built in hidden water squares
until your factuion discovers the
secret of Arean Hydrology.

@NOWATER
@title=Civ Rules: Hydro Farming
This square has no access to water.
A hydro farmed square must be
adjacent to a water or Storm Basin
square, or to a previously hydro farmed square.

@FARMLAND
@title=Civ Rules: MarSoy Farming
This square already has hydro farming.  Hydro farming
cannot be improved to MarSoy farming until your
faction has discovered the secret of
Gene Sculpting.

@ALREADYIRRIGATION
@title=Civ Rules: Hydro Farming
This square already has hydro farming.  No
further farming is possible here.

@ALREADYFARMLAND
@title=Civ Rules: MarSoy Farming
This square already has MarSoy farming.  No
further farming is possible here.

@ALREADYMINING
@title=Civ Rules: Mining
This square already has mining.  No
further mining is possible here.

@ALREADYFORT
@title=Civ Rules: Strongpoints
This square already has a strongpoint.

@RADIO
@title=Civ Rules: Psi Pad
Psi pads cannot be built before your
faction discovers the secret of
Psi Flight.

@ALREADYAIR
@title=Civ Rules: Psi Pads
This square already has a psi pad.


@CONSTRUCTION
@title=Civ Rules: Strongpoints
Strongpoints cannot be built before your
faction discovers the secret
of Plasceramics.

@NOPOLLUTION
@title=Civ Rules: Radiation
There is no radiation in this square.


@NAMECITY
@title=What Shall We Name This Colony?
@options
Colony Name:


@RENAMECITY
@title=What Shall We Rename This Colony?
@options
New Colony Name:


@ADJACENTCITY
@title=Civ Rules: Colonies
Colonies cannot be built in adjacent
squares.


@DISBAND
@title=Warning!
Really disband %STRING0?

No
Yes


@PRODUCTION
@title=What shall we build in %STRING0?
@width=440
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What discovery shall our %STRING0 pursue?
@width=300
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help on which topic?
@width=320
@options

@RESEARCHGOAL
@title=Which advance are you trying to discover?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Report
@width=400
Then we should research

@STEALTHESE
@title=Report
@width=400
Then we should steal

@RESEARCHNONE
@title=Report
@width=400
No advances leading to %STRING0 can be researched
at this time.

@STEALNONE
@title=Report
@width=400
No advances leading to %STRING0 can be stolen at this
time.

@CIVADVANCE
@title=Faction Advance
@width=320
%STRING0 %STRING1 discover the secret of %STRING2.

@SETHOMECITY
@title=Civ Rules: Home Colonies
@width=320
To change the "home" colony of a unit (the
colony which provides the unit's support),
you must first move the unit into its new home
colony and then give the 'H' or 'Set Home Colony'
order.

@PICKGOVT
@title=Select Type of Government
@width=240

@ELVISERR
@title=Civ Rules: Specialists
A city with less than five population units
cannot support bureaucrats or scientists.


@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1

No changes.
Center map on unit.
Center map on unit and close colony screen.
Order unit to return home.


@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home Colony: %STRING2


@COMPLETE0
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 MegaBucks.
^Treasury: %NUMBER1 MegaBucks.

@COMPLETE1
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 MegaBucks.
^Treasury: %NUMBER1 MegaBucks.

Complete it.
Forget that!


@COMPLETE2
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 MegaBucks.
^Treasury: %NUMBER1 MegaBucks.
^GENERAL STRIKE!

@COMPLETE3
@title=Buy %STRING0
@width=320
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
^
Multiplayer Rules: this action is not available
during upkeep.  Wait until the main turn begins.

@COMPLETE4
@title=Buy %STRING0
@width=320
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
^
Multiplayer Referee: Another player is currently
resolving an action in this vicinity.  Try again
momentarily.



@HOCKTHIS
@title=Sell Colony Improvement
Do you want to sell your %STRING0
for %NUMBER0 MegaBucks?

Sell it.
Not for that price!

@CANTHOCKTHIS
@title=Civ2 Rules: Command Post
@width=320
You cannot sell your Command Post, although you may
relocate it by ordering another colony to build one.

@CHANGETAX
@title=Select New Tax Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=Where on Mars is . . .
@width=360
@button=Zoom To Colony
@listbox

@REVOLUTION
@width=240
@title=Revolution
Do we want a revolution to overthrow
the %STRING0 %STRING1?

Yes
No

@STARTREV
@width=240
@title=Revolution!
The %STRING0 are revolting!
Colonists demand new government.

@WARENDS
@width=320
@title=Spies Report
The war between the %STRING0 and the %STRING1
has ended.


@SIGNPEACE
@width=320
@title=Spies Report
%STRING0 and %STRING1 sign an accord.

@ALLYMAKESPEACE
@width=320
@title=Report
The %STRING0 report that they have signed an accord
with the %STRING1.

@ALLYMAKESWAR
@width=320
@title=Report
The %STRING0 report that they now are at war
with the %STRING1.

@SIGNALLIED
@width=320
@title=Spies Report
%STRING0 and %STRING1 sign a secret alliance against
the %STRING2!

@SIGNNATO
@width=320
@title=Spies Report
%STRING0 and %STRING1 sign pact in %STRING2 to
contain %STRING3 aggression!

@JOINWAR
@width=320
@title=Spies Report
The %STRING0 announce they will join the %STRING1
in their war against the %STRING2!

@CANCELALLIED
@width=320
@title=Spies Report
%STRING0 and %STRING1 cancel alliance.

@CANCELPEACE
@width=320
@title=Spies Report
%STRING0 and %STRING1 cancel accord.

@ALLYUNDERATTACK
@width=320
@title=Report
The %STRING0 report that they have been attacked
by the %STRING1.

@DEMANDHELP
@width=320
@title=%STRING0 Transmission
"We're up to our neck in %STRING1 troopers!
Since we're such close friends, won't you help
us out with some military aid?"

"We can offer moral support."
"Yes! Let's kick some %STRING1 butt!"

@HELPBONUS
@width=320
@title=%STRING0 Transmission
"How about if I throw in %NUMBER0 MegaBucks to
make it worth your while?"

"Still offering moral support."
"Those %STRING1 goons won't know what hit them!"

@DIDNTHELP
@width=320
@title=%STRING0 Transmission
"Fine.  Then don't come crying to us for
help when someone's las burning your command post."


@ALLYATTACKING
@width=320
@title=Report
The %STRING1 have sent word that they
are attacking the %STRING0.

@DECLAREWAR
@width=320
@title=Spies Report
%STRING0 and %STRING1 declare war on each other.


@TOOMANYUNITS
@width=320
@title=Too Many Units!
A new unit cannot be created because there are
too many units in the game.  Try disbanding some
units.

@SURPRISETRIBE
@width=240
@title=Village
You have discovered an advanced tribe.

@SURPRISENOMADS
@width=300
@title=Village
You discover a band of wandering nomads.
They agree to join your tribe.

@SURPRISESCROLLS
@width=240
@title=Village
You have discovered scrolls of ancient wisdom.

@SURPRISEMERCS
@width=300
@title=Village
You have discovered a friendly tribe of skilled mercenaries.

@SURPRISEBARB
@width=300
@title=Village
You have unleashed a horde of barbarians!

@SURPRISENOTHING
@width=320
@title=Village
Weeds grow in empty ruins.  This village has long
been abandoned.

@SURPRISEMETALS
@width=300
@title=Village
You have discovered valuable metal deposits worth %NUMBER0 gold.


@SNEAK
@width=300
@title=Report
Dirty sneak attack by %STRING0 forces!

@BREAKCEASE
@width=300
@title=Report
The %STRING0 have broken the truce!

@CANCELPEACE
@width=300
@title=Report
%STRING0 cancel accord with %STRING1.

@RANSOM
@width=300
@title=Report
Terrorist leader captured!  Torture reveals hiding place of %NUMBER0 MegaBucks!

@PROMOTED
@width=300
@title=Report
For courage under fire, our
%STRING0 unit has been promoted to Veteran
status.

@MULTIPLEWIN
@width=300
@title=Report
%NUMBER0 units destroyed.

@MULTIPLELOSE
@width=300
@title=Report
%NUMBER0 units were lost.


@CITYCAPTURE
@width=300
@title=Report
%STRING1 %STRING3 %STRING0.  %NUMBER0
MegaBucks diverted from local CredNet.


@CITYCAPTURE2
@width=300
@title=Spies Report
%STRING1 %STRING3 the %STRING2 colony of %STRING0.

@CITYWINALLY
@width=320
@title=Report
The %STRING1 report they have %STRING4 the
%STRING2 colony of %STRING0.

@CITYLOSEALLY
@width=320
@title=Report
The %STRING2 report they have lost the colony
of %STRING0 to the %STRING1.

@TAKECIV
@width=320
@title=Select Faction Advance
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Faction Advance Stolen!
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Build Orders Out Of Date
%STRING0 is building %STRING1, but
that has already been built.

@BADSPACE
@width=320
@title=Excess PsiShip Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=320
@title=Report
Terrorist incursion near %STRING0!  Colonists
take up arms to defend themselves.

@BARBARIANS
@width=320
@title=Spies Report
%STRING0 near %STRING1!

@PRODCHANGE
@width=320
@title=Civ Rules: Change of Production
@default=1
Sir, if we change our production between items of
different general types (Units, Colony Improvements,
Wonders of the World), there is a %NUMBER0%% production
penalty.

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@@title=Civ Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty.  For
@ instance, if you are building Psi Shield, you may freely
@ switch to a Fusion Grid (another Colony Improvement).
@ ^
@ However, switching between different types--between Psi Shield
@ and a Trooper (a Unit), for instance, or between Psi Shield and
@ Core Energy Tap (a Wonder of the World)--incurs a %NUMBER0%%
@ production penalty on shields already produced.  If decide to
@ switch anyway, you can change your mind until you switch
@ colonies or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=Report
The development of %STRING0 has rendered all existing
BattleNets obsolete.  Outdated BattleNets sold for %NUMBER0 MegaBucks.

@EMISSARY
@width=320
@title=%STRING0 Transmission
An agent of %STRING1 %STRING2 of the %STRING3
wants a word with you.  Will you listen to %STRING4?

"Yes.  Put it on the televisor."
"No. Switch %STRING4 off."

@EMISSARYFORCE
@width=320
@title=%STRING0 Transmission
The %STRING1 transmission is one you can't ignore!

@GREETINGS00
@width=320
@title=%STRING0 Transmission
"Good day and best wishes from %STRING1, %STRING2
of the %STRING3_._._."

@GREETINGS01
@width=320
@title=%STRING0 Transmission
"I've got a message from %STRING1, head honcho and %STRING2
of the %STRING3_._._."

@GREETINGS02
@width=320
@title=%STRING0 Transmission
"I've got an important message from %STRING2 %STRING1
of the %STRING3_._._."

@GREETINGS03
@width=320
@title=%STRING0 Transmission
"I'm calling on behalf of %STRING5 who all Mars respects,
%STRING2 %STRING1 of the %STRING3_._._."


@GREETINGS10
@width=320
@title=%STRING0 Transmission
"Listen and listen good, you dirty scum.
I've got some important news from %STRING1, %STRING2
of the %STRING3_._._."

@GREETINGS11
@width=320
@title=%STRING0 Transmission
"Listen up, scum.  I've got an offer you can't refuse from %STRING1,
el jeffe and %STRING2 of the %STRING3_._._."

@GREETINGS12
@width=320
@title=%STRING0 Transmission
"Dirty lying %STRING6! I've got a really important message
from the head honcho %STRING2 %STRING1
of the %STRING3_._._."

@GREETINGS13
@width=320
@title=%STRING0 Transmission
"You'd better watch yourself, %STRING6.
I've got some words from %STRING5 who makes all Mars sweat:
%STRING2 %STRING1 of the %STRING3_._._."

@NUCLEARWEAPONS
^
"Our words are backed with PSYCHIC WEAPONS!"


@YOURNUKES1
@width=320
@title=%STRING0 Transmission
"Your psi bombs pervert the gifts of Mother Mars!
We beg you in the name of Mars Humanity to dismantle
these awful weapons before they destroy us all!"

@YOURNUKES2
@width=320
@title=%STRING0 Transmission
"So you've got your own psi bombs.  We'll
keep that in mind, Slick, but don't get any
funny ideas or we just might see whose got the
biggest weapon on Mars."

@NOEXCHANGEMAD
@title=%STRING0 Transmission
@width=320
"We have no interest in the obsolete
technology of your marginalized faction."

@NOEXCHANGEMEDIUM
@title=%STRING0 Transmission
@width=320
"Our technology can do some things you just
wouldn't believe, Slick.  There's no point
in our wasting time with the likes of you."

@NOEXCHANGEWONDER
@title=%STRING0 Transmission
@width=320
"All of the lab boys are busy cooking up
a little surprise or two, %STRING1.  Maybe we
could help you out later."

@NOEXCHANGENOW
@title=%STRING0 Transmission
@width=320
"There's no upside in exchanging tech data
at this time."

@EXCHANGEGIFT
@title=%STRING0 Transmission
@width=320
"Your little faction has nothing to offer us
right now.  But, to show my heart is in the right place,
I'm going to help you out by giving you %STRING1."

@EXCHANGEGIFT2
@title=%STRING0 Transmission
@width=320
"I can't believe my eyes; where did you get all this
obsolete tech gear, Slick?  Once I stop laughing, 
I'll transmit the specs for %STRING1.  That's just the
kind of generous person I am."

@SELLTECH
@title=%STRING0 Transmission
@width=320
"Your obsolete technology doesn't interest us.
However, we will sell you the specs for %STRING1
for the modest price of %NUMBER0 MegaBucks."

Are you kidding?
Pay %NUMBER0 MegaBucks.

@SELLTECH2
@title=%STRING0 Transmission
@width=320
"Well, we're a little strapped for Bucks at this point
and charity begins at home, as they say. We could sell you
the specs for %STRING1 for the bargain price of %NUMBER0 MegaBucks."

That's highway robbery!
Pay %NUMBER0 MegaBucks.

@SYMPATHY
@title=%STRING0 Transmission
@width=320
"I hear you, pal, but I'm sorry to say I
can't do a whole lot about that right now."

@EXCHANGE0
@title=%STRING0 Transmission
@width=320
"I understand that your little faction
hasn't even got the specs for %STRING1.  We
want the info on %STRING3.  Do you
want to make a swap here, or what?"

"No. What good is %STRING1?"
"Okay, let's interface our InfoNets."

@EXCHANGE1
@title=%STRING0 Transmission
@width=320
"We've heard a bunch of rumors about the %STRING2
concept of %STRING3.  Will you give us the specs
for %STRING3, maybe in exchange for the info on
%STRING1?"

"No. What good is %STRING1?"
"Okay, let's interface our InfoNets."

@EXCHANGEPETTY
@title=%STRING0 Transmission
@width=320
"You're really a laugh riot, Slick.
Come back when you have something
worth talking about."

@CANCELTREATY0
@title=%STRING0 Transmission
@width=320
"What's this we hear about an alliance
between you and the %STRING1?  We
%STRING2 you cancel this alliance
right now!"

"No.  We're tight with the %STRING1."
"Let's kick some %STRING1 butt!"

@CANCELTREATY1
@title=%STRING0 Transmission
@width=320
"You've signed an accord with those
rotten lying %STRING1.  We
%STRING2 you cancel this treaty
right now!"

"Forget it.  The %STRING1 are our pals."
"Those %STRING1 jerks won't know what hit them!"

@CANCELTREATY2
@title=%STRING0 Transmission
@width=320
"We're opening the economy can of whip ass on our
mutual enemy, the %STRING1.  We %STRING2
you declare war on them this minute and
give us a hand!"

"No way.  We've got no beef with the %STRING1."
"Stand back, boys.  The %STRING1 are going down!"


@CANCELALLIANCE0
@width=320
@title=Report
Our alliance with the %STRING1 has been cancelled.
All of our units in %STRING2 territory have been
relocated to our nearest colonies; %STRING2 units in
our territory have been similarly relocated.

@CANCELALLIANCE1
@width=320
@title=Spies Report
The %STRING1 and %STRING3 have cancelled their
alliance.


@TRIBUTE0
@width=320
@title=%STRING0 Transmission
"You wouldn't last two minutes against
our troopers. But I woke up in a good mood,
so we can do this the easy way or the hard way.
Pay %NUMBER0 MegaBucks or else."

"Or else what?  You'll bore me to death?"
Pay %NUMBER0 MegaBucks.


@TRIBUTE1
@width=320
@title=%STRING0 Transmission
"Your little faction wouldn't give us
much of a fight.  Let's make a deal:
you get to live to see tomorrow, and
we get %NUMBER0 MegaBucks from you."

"Deal this, dirtbag!"
Pay %NUMBER0 MegaBucks.

@TRIBUTE2
@width=320
@title=%STRING0 Transmission
"We haven't forgotten about that land snatch you pulled on
us, Slick.  However, we won't take the price of the land out
of your hide if you pay %NUMBER0 MegaBucks in reparations."

"Not one MegaCent!"
Pay %NUMBER0 MegaBucks.

@TRIBUTE3
@width=320
@title=%STRING0 Transmission
"%STRING1, our %STRING2, knows your faction is
just a stooge of the planetwide %STRING3 regime.
Maybe %STRING4 will allow you to keep your fancy
title and perks in exchange for %NUMBER0 MegaBucks."

"Not likely, buster!"
Pay %NUMBER0 MegaBucks.


@TRIBUTE8
@width=320
@title=%STRING0 Transmission
"You're big on parties and fancy living, Slick, but
what are you giving back to the rest of Mars?
Cut us in for %NUMBER0 MegaBucks, you greedy hog."

"Why don't you sell those rifles you don't have the guts to use?"
Pay %NUMBER0 MegaBucks.

@TRIBUTE9
@width=320
@title=%STRING0 Transmission
"%STRING1, our %STRING2, has just about had enough
of this alliance.  Maybe %STRING4 will do you a favor
and continue it for %NUMBER0 MegaBucks."

"Tell us another hard luck story, pal."
Pay %NUMBER0 MegaBucks.


@TAKECIV0
@width=320
@title=%STRING0 Transmission
"Your little faction is a laugh riot.
If you don't want your command post
las burned, you'd better be quick with
the specs for %STRING1."

"Tell it to the Marines!"
Transmit specs for %STRING1.


@TAKECIV1
@width=320
@title=%STRING0 Transmission
"Your little faction has a lot of
nerve running with the big dogs.
We won't slap you down hard if you
send us the specs for %STRING1."

"I'm shaking in my boots.  NOT!"
Transmit specs for %STRING1.

@TAKECIV2
@width=320
@title=%STRING0 Transmission
"We know you are hiding the specs for %STRING1, in
violation of the U.N. Charter.  Send them right now!"

"The U.N. had us Quarantined, in case you didn't notice."
Transmit specs for %STRING1.


@TAKECIV8
@width=320
@title=%STRING0 Transmission
"Yes, your faction has been living high on the hog
lately, but the people are jealous of your executive
lifestyle.  Only the specs for %STRING1 will silence
the protests!"

"No. The poor are poor because they're lazy."
Transmit specs for %STRING1.

@TAKECIV9
@width=400
@title=%STRING0 Transmission
"%STRING3, our %STRING2, has had a gut full of
this useless alliance.  Maybe %STRING4 will do
you a favor and continue it it in exchance for the specs
for %STRING1."

"That's confidential information, pal."
Transmit specs for %STRING1.

@OVERABARREL
@width=320
@title=%STRING0 Transmission
"Now you're getting wise, Slick, but the price for your
life just went up.  We also want the technical specs
for %STRING1!"

"Hey! I thought we had a deal!"
Transmit specs for %STRING1.

@BEGONE0
@width=320
@title=%STRING0 Transmission
"You're on your own then, Slick!  Get your troops out of
our territory this minute!"

@BEGONE1
@width=320
@title=%STRING0 Transmission
"Enough of this pointless chatter!  Our alliance is finished;
get out of our territory right now!"

@NOVIOLATORS
@width=320
@title=%STRING0 Transmission
"Are you crazy?  We've got no troops in your territory."


@PROVOKE0
@width=320
@title=%STRING0 Transmission
"Enough is enough, you dirt bag.  You've pushed us
a little too far.  This means WAR!"

@PROVOKE1
@width=320
@title=%STRING0 Transmission
"I've had all I'm going to take from you.
It's time for our troops to teach you
some manners. This means WAR!"

@PROVOKE2
@width=320
@title=%STRING0 Transmission
"You've insulted us for the last time, Slick.
Now you'll eat hot las blasts.  This means WAR!"

@REJECT0
@width=320
@title=%STRING0 Transmission
"So you won't play ball, Slick?
The hard way it is, then.
This means WAR!"

@RID0
@width=320
@title=%STRING0 Transmission
"We've decided to rid Mars
of your kind once and for all.
This means WAR!"

@ACCURSEDWALL
@width=320
@title=%STRING0 Transmission
"If you weren't cowering behind the Quarantine,
we'd teach you a little lesson in manners."

@ACCURSEDUN
@width=320
@title=%STRING0 Transmission
"You'd better be glad you've got the Martian Assembly wrapped
around your finger, because otherwise we'd have to
teach you a little lesson in manners."

@SENATEPEACE
@width=320
@title=Report
The Council speaks to the %STRING1 agent
behind your back and signs an accord!

@SENATECEASE
@width=320
@title=Report
The Council speaks to the %STRING1 agent
behind your back and calls a truce!

@WALLOVERPEACE
@width=320
@title=Report
Sir! We can't maintain our war effort
in the face of the dreaded Quarantine!
Accord signed!

@WALLOVERCEASE
@width=320
@title=Report
Sir! We can't maintain an offensive
in the face of the dreaded Quarantine!
Truce called!

@UNOVERPEACE
@width=320
@title=Report
Martian opinion leaves us no choice but
to accept an Assembly peace plan.
Accord signed!

@UNOVERCEASE
@width=320
@title=Report
Martian opinion leaves us no choice but
to accept an Assembly peace plan.
Truce called!


@PROPOSEALLIANCE
@width=320
@title=%STRING0 Transmission
"Think of the things we could accomplish if we worked
together, Slick.  What do you say to a military alliance,
so we can present a united front against our enemies?"

"Yes, we'll gladly join an alliance."
"Sorry, we can't commit ourselves right now."


@GRANTCEASE
@width=320
@title=%STRING0 Transmission
"Okay then.  Since you've shown some respect,
the %STRING1 may be willing to call a truce."

"Good.  Let's call a truce."
"Forget that!  We'll fight to the bitter end!"

@WALLCEASE
@width=320
@title=%STRING0 Transmission
"Though we'd like nothing better than to eradicate your
faction, we have no choice but to offer you a truce."

"Sure.  Let's call a truce."
"You cowardly dog! We'll fight to the bitter end!"

@PROPOSECEASE
@width=320
@title=%STRING0 Transmission
"The %STRING1 people have had their fill of this pointless war.
Let's call a truce."

"Good; let's end this senseless war."
"No way! We'll fight to the bitter end!"


@PROPOSEPEACE
@width=320
@title=%STRING0 Transmission
"We've prepared an accord confirming the
friendship between our two factions and defining our mutual
borders.  Will you sign it?"

"Yes, we want to be friends with the %STRING1."
"No, not on those terms."


@NOPEACE
@width=320
@title=%STRING0 Transmission
"Have it your way.  We'll keep a watchful eye on
our borders and we'd better not catch your troops
crossing them."



@OVERRULECEASE
@width=320
@title=Report
You are overruled by the Council. Truce called!

@OVERRULEPEACE
@width=320
@title=Report
You are overruled by the Council. Accord signed!

@ALLIANCE
@width=320
@title=%STRING0 Transmission
"Our alliance calls for continued
cooperation, friendship, and mutual defense
between the people of the %STRING1 and
%STRING2 factions.  Now give me a virtual hug,
you big sap."

@TREATY
@width=320
@title=%STRING0 Transmission
"Our accord calls for continued
friendship and goodwill between
the people of the %STRING1
and %STRING2 factions.  We'll
immediately withdraw any troops who've
strayed into your territory."

@CEASEFIRE
@width=320
@title=%STRING0 Transmission
"Let's call an immediate end to
hostilities between the %STRING1
and %STRING2 forces."

@CEASEEXPIRE
@width=320
@title=Report
Our truce with the %STRING1
has expired.

@APOLOGIZE
@width=320
@title=%STRING0 Transmission
"Sorry some of our patrols seemed to have strayed into your
your territory.  We've called them back across the border."

@GIVECIV
@width=320
@title=%STRING0 Transmission
"End this war and we'll transmit
our valuable data on %STRING1."

"Who cares about %STRING1?"
"Okay, we'll call a truce."

@GIVECASH
@width=320
@title=%STRING0 Transmission
"In exchange for a truce we offer
you %NUMBER0 MegaBucks in reperations
for the war we inadvertently started."

Thumbs down
Call truce

@GROVEL
@width=320
@title=%STRING0 Transmission
"Okay, you have us by the short hairs.
We will give you all of our MegaBucks (%NUMBER0)
and data if you call off the dogs."

Thumbs down
Call truce

@CONTINUEWAR
@width=320
@title=%STRING0 Transmission
"If that's the way you want it, that's the way we want it more.
Thousands of young men will pay for your bad judgment!"


@CASHFORPEACE
@width=320
@title=%STRING0 Transmission
"Maybe we could throw in %NUMBER0 MegaBucks
to make it worth your while...?"

Thumbs down
Sign accord


@ATTITUDEALLY
@width=320
@title=%STRING0 Transmission
"You've got a smart mouth on you, Slick,
but we're not going to cancel our alliance
just yet."

@ATTITUDEPEACE
@width=320
@title=%STRING0 Transmission
"You're digging your grave with the smart
talk, Slick, but for now we'll spare you
the wrath of our awesome military."

@ATTITUDE
@width=320
@title=%STRING0 Transmission
"I've about had enough of your smart talk.
I'm not telling you twice, Slick."

@WELCOMEALLY
@width=320
@title=%STRING0 Transmission
"We %STRING1 celebrate our alliance
with the %STRING2 faction and their
smart, tough leader: %STRING3 %STRING4."

@WELCOMEPEACE
@width=320
@title=%STRING0 Transmission
"We %STRING1 welcome the friendship of the
%STRING2 faction and their smart, tough
leader: %STRING3 %STRING4."

@WELCOME
@width=320
@title=%STRING0 Transmission
"We %STRING1 appreciate this period of
understanding between our two factions."

@HOWDYALLY
@width=320
@title=%STRING0 Transmission
"What can we do today for our good friends
the %STRING2?"

@HOWDYPEACE
@width=320
@title=%STRING0 Transmission
"It's always good to see a friendly face from
the %STRING2."

@HOWDY
@width=320
@title=%STRING0 Transmission
"A good afternoon to our neighbors the %STRING2."

@DOODYALLY
@width=320
@title=%STRING0 Transmission
"I can always spare a couple of minutes for our
good friends the %STRING2.  But please get to the point,
because things are piling up on us here."

@DOODY
@width=320
@title=%STRING0 Transmission
"I've only got a couple of minutes, so don't waste my
time."

@NOTORIOUSBIG
@width=320
@title=%STRING0 Transmission
"Everyone knows you backstabbed the %STRING1.  Don't
think for a minute you can pull that stuff with us.  Mind
your manners and we'll get along fine; pull something funny
and you'll eat hot las blast."

@NOTORIOUSSMALL
@width=320
@title=%STRING0 Transmission
"We know how you jerked the %STRING1 around.  If you have
any funny ideas about doing the same to us, you'd better
forget them right now!"

@NOTORIOUSHATE
@width=320
@title=%STRING0 Transmission
"We can't deny we thought the way you backstabbed
the %STRING1 was a laugh riot. Just don't think you
can treat us the same way as those chumps."

@WORTHLESS
@width=320
@title=%STRING0 Transmission
"We signed on the dotted line, but we know no deal with
you is worth the las jet used to print it.  Don't get too
comfy thinking we're the kind of saps who believe otherwise."

@OUTAHEREALLY
@width=320
@title=%STRING0 Transmission
"Sorry, Slick, but Martian storms and cosmic rays are
preventing good reception right now.  Try again later."

@OUTAHERE
@width=320
@title=%STRING0 Transmission
"I've already got a headache from listening to your lies.
End transmission!"


@ALLYPLEA
@width=320
@title=%STRING0 Transmission
"The lousy %STRING1 are kicking our butts right now, Slick,
and we may not be able to hold out for much longer!  Please
send military aid right now!"

@ALLYBRAG
@width=320
@title=%STRING0 Transmission
"You'll be glad to know we've got the %STRING1 right where
we want them. Soon, we'll begin our final offensive."

@DIPLOMACY
@width=320
@title=%STRING0 Transmission
You respond: "We..."

@DIPLOMACYMENU
"Will talk more another time."
"Suggest a permanent strategic alliance."
"Suggest a permanent peace accord."
"Need a little something from our good friends."
"Want MegaBucks as 'accident' insurance."
"Want your troops off our land."
"Cancel this useless alliance."
"Have a proposal to make..."
"Want to offer you a gift..."

@TREATYMENU
@width=320
@title=%STRING0 Transmission
Pick a treaty proposal:

@TREATYOPTIONS
Never mind.
Propose military alliance.
Propose permanent peace accord.
Threaten to cancel alliance.
Threaten to attack.
Demand withdrawal of troops.
Cancel alliance.
Cancel peace accord.


@FAVORMENU
@width=320
@title=%STRING0 Transmission
Pick a proposal to make:

Never mind.
Ask to exchange InfoNet data.
Ask to declare war against an enemy.
Ask to share MapNet data.


@GIFTMENU
@width=320
@title=%STRING0 Transmission
Pick a gift to offer:

Never mind.
Offer InfoNet data.
Offer money.
Offer military unit.

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Transmission
"Right.  We know exactly
what happens to your so-called 'friends'."

@NOBETRAYWEAK
@width=320
@title=%STRING0 Transmission
"Sure, you're a real power player on Mars, but I've
noticed that those who sign agreements with you often
meet with unfortunate 'accidents'.  So I'm sorry, but
no dice."


@ALLIANCENOWINNING
@width=320
@title=%STRING0 Transmission
"No way. We're not going to become stooges for the devious
%STRING1 faction."

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Transmission
"No chance. We don't intend to associate with your
little %STRING1 faction."

@ALLIANCENOSMALL
@width=320
@title=%STRING0 Transmission
"Sorry, but no. Your little faction has nothing to offer us."

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Transmission
"The %STRING2 faction can protect its own
borders.  With awesome armies and few enemies, we have
no need of your military aid."

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Transmission
"That's a possibility, Slick, but right now I just don't have
time to discuss it."

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Transmission
"Maybe if you could throw in %NUMBER0 MegaBucks, we would
have a deal . . ."

Thumbs down.
Throw in %NUMBER0 MegaBucks.

@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Transmission
"That's what I'm talking about! Now, will you throw in %NUMBER0 MegaBucks
to clinch the deal?"

Thumbs down.
Throw in %NUMBER0 MegaBucks.


@PERHAPSSECRET0
@width-320
@title=%STRING0 Transmission
"Maybe if you transmit the specs for %STRING3,
we would have a deal . . ."

Thumbs down.
Transmit specs for %STRING3.


@PERHAPSSECRET1
@width-320
@title=%STRING0 Transmission
"It's worth thinking about.  By the way, we've always wanted
the %STRING1 data on %STRING3.  Will you transmit the specs
to us?"

Thumbs down.
Transmit specs for %STRING3.


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Transmission
"Sounds good.  Just show that you're not all talk
by declaring war on our lousy enemies the %STRING4."

"You ask too much, pal."
"Let's kick some %STRING4 butt!"

@PERHAPSPROVEIT
@width=320
@title=%STRING0 Transmission
"Great! Now, you must prove that you're not all talk
by declaring war on our lousy enemies the %STRING4."

"You go too far, friend."
"Those %STRING4 goons won't know what hit them!"

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Transmission
"So stop wasting my time already!"

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Transmission
"So you're all talk and no action, Slick?
Then thanks for the loot but we won't sign
any such document."

@PERHAPSBYE
@width=320
@title=%STRING0 Transmission
"So you're all talk and no action, Slick?
Stop wasting my time!"

@PEACENOBETRAY
@width=320
@title=%STRING0 Transmission
"What's your problem anyway?  I know for
sure you're a lying, backstabbing coward
and a dirty dog! End transmission!"

@PEACENOWINNING
@width=320
@title=%STRING0 Transmission
"No way, Jose. You won't make us your puppets in your
devious plan to control Mars."

@PEACENODISLIKE
@width=320
@title=%STRING0 Transmission
"No dice. Your little faction is not worth the
valuable paper a peace accord would waste."

@PEACENOPATIENCE
@width=320
@title=%STRING0 Transmission
"I might be interested, but right now I don't
have time to listen to the details.  Maybe later."

@GIVEMORECIV
@width=320
@title=%STRING0 Transmission
"To prove our friendship, we'll transmit
the specs for %STRING1."

@GIVEMORE
@width=320
@title=%STRING0 Transmission
"We transmit you the sum of %NUMBER0 MegaBucks
to show our respect."

@GIVEMOREALLY
@width=320
@title=%STRING0 Transmission
"We transmit you the sum of %NUMBER0 MegaBucks
as an interest free long term loan to our
valued allies."

@TAUNTALLY
@width=320
@title=%STRING0 Transmission
"I've had enough of your patronizing demands.  Consider
this alliance dissolved!"

@FEEBLEALLY
@width=320
@title=%STRING0 Transmission
"I've had just about enough.  Don't press your luck, Slick."

@FEEBLE
@width=320
@title=%STRING0 Transmission
"You'd better watch yourself, Slick."

@CANCELALLY
@width=320
@title=%STRING0 Transmission
"Fine.  Our alliance is dissolved.  But we won't
forget how you turned on us, Slick!"

@CANCELOURPEACE
@width=320
@title=%STRING0 Transmission
"Our peace accord is as good as broken.  But
we won't forget this backstabbing, Slick!"

@MUSTATTACK
@width=320
@title=%STRING0 Transmission
"You must attack the dirty . . ."

Never mind.

@NOCONTACT
@width=320
@title=%STRING0 Transmission
"We can't even find the %STRING1."

@ATWAR
@width=320
@title=%STRING0 Transmission
"We're already at war with the lousy %STRING1."

@MERCENARY
@width=320
@title=%STRING0 Transmission
"Our troops will mobilize to attack the
%STRING1 in exchange for
%NUMBER0 MegaBucks to cover our expenses."

"Not at that price!"
"You drive a hard bargain."

@CYBERCOP
@width=320
@title=%STRING0 Transmission
"We will immediately attack the
%STRING1 dogs if you will transmit the
specs for %STRING2 and %STRING3."

"That's confidential data!"
"Prepare for download."

@ETERNALALLIES
@width=320
@title=%STRING0 Transmission
"What!? We couldn't possibly attack our good
friends the %STRING1! That is, unless you
happen to have %NUMBER0 MegaBucks..."

"I'm overwhelmed by your loyalty."
"How fortunate that we have %NUMBER0 MegaBucks right here!"

@HELLNOWEWONTGO
@width=320
@title=%STRING0 Transmission
"Your offer is tempting, but we can't spare
the necessary forces from our garrisons.  Your past
record indicates that leaving our colonies unguarded
might not be too smart."

@UNFORTUNATE
@width=320
@title=%STRING0 Transmission
"Unfortunately, I happen to know
you don't have the MegaBucks to
fulfill your extravagent promises."

@MERCDECLARE
@width=320
@title=Report
%STRING1 declare war on the %STRING2.

@MERCBETRAYALLY
@width=320
@title=Report
%STRING1 spies have discovered our betrayal!  The %STRING2
have cancelled their alliance with us.

@MERCBETRAY
@width=320
@title=Report
%STRING1 spies have discovered our betrayal!  The %STRING2
have declared war on us!

@MAPNO
@width=320
@title=%STRING0 Transmission
"We have no need for your useless
%STRING1 MapNet data."

@MAPYES
@width=320
@title=%STRING0 Transmission
"All right, we'll share our MapNet
data with you."

@KNOWNO
@width=320
@title=%STRING0 Transmission
"We don't have any need of your obsolete
%STRING1 technology."

@TECHGIFT
@width=320
@title=%STRING0 Transmission
"Will you transmit us the specs for %STRING1 in
order to show your respect?"

"No, sorry."
Transmit specs for %STRING1.

@TECHGIFT2
@width=320
@title=%STRING0 Transmission
"Will you transmit us the specs for %STRING1 in
order to show your respect?"

"No, sorry."
Transmit specs for %STRING1.
"No, but are you interested in %STRING2?"

@MILITARYNO
@width=320
@title=%STRING0 Transmission
"Our awesome %STRING1 armies have no need
for your obsolete military equipment."

@MILITARYNONE
@width=320
@title=Civ Rules: Military Gifts
You can give military units to another faction only if
you have them available in one of your colonies.

@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source Colony For Gift

@BREAKTHROUGH
@width=320
@title=Breakthrough!
Your gift has caused a breakthrough in %STRING1 technology!

@WASTING
@width=320
@title=%STRING0 Transmission
"Then stop wasting my time!"

@ACCEPT
@width=320
@title=%STRING0 Transmission
"The %STRING1 faction thanks you kindly
for your gift."

@MONEYGIFT
@width=320
@title=%STRING0 Transmission
"What sort of gift did you have in mind?"

"Never mind."


@PATIENCEALLY
@width=320
@title=%STRING0 Transmission
"I'm usually glad to talk to you, but right now
I'm up to my neck in problems.  End transmission."

@PATIENCE
@width=320
@title=%STRING0 Transmission
"I have no more time to waste on this pointless
chatter.  End transmission."

@NEARCITY
@width=320
@title=%STRING0 Transmission
"If you don't get the heck away from %STRING1 right now,
our troops just might get itchy trigger fingers."

@ADMIRECITY
@width=320
@title=%STRING0 Transmission
"It looks like your troops want to get their dirty
mitts on our prosperous colony of %STRING1.  We
demand that you withdraw them right now, or else!"

@PLEASECITY
@width=320
@title=%STRING0 Transmission
"To show that you're a straight shooter, please
withdraw your troops
from the vicinity of %STRING1."

@PLEASECITIES
@width=320
@title=%STRING0 Transmission
"To promote peace and harmony between our factions,
please withdraw your troops
from the vicinity of %STRING1 and all other %STRING2
colonies."


@TERMS
@width=320
@title=Report
Remember, Sir, that by the terms of our recently-signed
accord with the %STRING2, we must immediately withdraw
all of our military units from the vicinity (two square
radius) of %STRING1 and all other %STRING3 colonies.


@INTRUDERS
@width=320
@title=%STRING0 Transmission
"Your troops have been spotted nosing around %STRING1
and other colonies.  As specified in our accord, get
them out right now or face the consequences!"

@INTRUDER
@width=320
@title=%STRING0 Transmission
"Your troops are sneaking around the colony
of %STRING1.  As specified in our accord, get them
out right now or face the consequences!"


@VIOLATOR
@width=320
@title=%STRING0 Transmission
"Your troops are still nosing around the colony
of %STRING1.  Under our agreement, you
must withdraw right now or face the consequences!
What's it going to be?"

Withdraw troops to nearest colony.
"You wasted paper printing that accord, fool!"

@VIOLATORS
@width=320
@title=%STRING0 Transmission
"Your troops are still skulking around %STRING1
and other colonies. Under our agreement, you
must withdraw immediately or else!
How about it?"

"Sorry.  A misunderstanding.  We'll withdraw."
"Stuff this worthless accord!"

@VIOLATE
@width=320
@title=%STRING0 Transmission
"So that's how it is. %STRING1 won't ever forget how you
backstabbed us.  Of course you know, this means WAR!"

@WITHDRAWN
@width=320
@title=Report
%NUMBER0 offending units have been withdrawn to our
nearest colonies.

@WITHDRAWN1
@width=320
@title=Report
One offending unit has been withdrawn to our
nearest colony.


@HELPME
@width=320
@title=%STRING0 Transmission
"Our faction is being hounded by the
lowlife %STRING1. How about we make an
alliance and teach this scum a lesson?
We'll transmit you %NUMBER0 MegaBucks to cover your
expenses."

"Too bad for you."
Yes, declare war on %STRING1.

@HELPME2
@width=320
@title=%STRING0 Transmission
"Our faction is being harrassed by the
lousy %STRING1. Why not make an alliance
and take care of them once and for all?
We'll transmit you %NUMBER0 MegaBucks and
all the specs for %STRING2."

"Tough luck, pal."
Yes, declare war on %STRING1.

@HELPMEINSTEAD
@width=320
@title=%STRING0 Transmission
"We know you're allied with the scumbag %STRING1,
who will stab you in the back the first chance they get.
Why not ally with us instead, Slick?
We'll transmit you %NUMBER0 MegaBucks to cover your
expenses."

"Not likely."
Yes, declare war on %STRING1.

@HELPMEINSTEAD2
@width=320
@title=%STRING0 Transmission
"Your lying, cheating allies the %STRING1
will stick a knife in your back as soon as you
turn around!  Why don't we make an alliance
and deal with them right now?
We'll transmit you %NUMBER0 MegaBucks and all
the specs for %STRING2."

"Not today, I have a headache."
Yes, declare war on %STRING1.


@CRUSADE
@width=320
@title=%STRING0 Transmission
"Just so you know, we're about to
rid Mars of the lowlife %STRING1.
We will %STRING2 alliance
for as long as the war lasts."

"We'll sit this one out."
Yes, declare war on %STRING1.

@JIHAD
@width=320
@title=%STRING0 Transmission
"Why have you made an alliance with those lying
weasels the %STRING1, when we have much more to
offer your powerful faction?  Let's make an
alliance to crush the %STRING1 and we'll split
Mars between us!"

"What do you think we are, some kind of cheats?"
Yes, declare war on %STRING1.

@GAPE
@width=320
@title=%STRING0 Transmission
"Log onto the InterNet this
weekend and the lab boys from the
%STRING1 will give a demonstration
of %STRING2. Don't even think
about making a data recording."

@ANNOYALLIED
@width=320
@title=Report
We are currently allied with the %STRING1!
Although our units can move through our ally's
territory, they cannot enter the same square as our ally's
units and colonies.  Nor can we have combat with allied
units.  Alliances can only be cancelled during diplomatic
negotiations.

@ANNOYPEACE
@width=320
@title=Report
We have signed an accord with the %STRING1!
Our reputation will be damaged if we break it!

Cancel action.
Break accord.


@ANNOYVASSAL
@width=320
@title=Report
We have taken bribes from the %STRING1!
Our reputation will be damaged if we attack them
so soon!

Cancel action.
Continue anyway.


@ANNOYCEASE
@width=320
@title=Report
We have called a truce with the %STRING1!
Our reputation will be damaged if we attack!

Cancel action.
Break truce.

@ANNOY
@width=320
@title=Report
Shall we declare war on the %STRING1?

Cancel action.
Declare war.

@OVERRULE
@width=320
@title=Report
You are overruled by the Council!  Action cancelled.

@TAXES
@width=320
@title=Report
Warning: Bucks are running low.
Perhaps we should raise our tax
rate or hire some bureaucrats.

Continue
Change Tax Rate

@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Implant Psi Spy
Psi Scan Colony
Psi Scan InfoNet
Cause Industrial Accident
Cause Mass Suicide
Plant Psi Bomb
Mind Control Colony

@SABOTAGEOPTIONS
@width=320
@title=Empath Options
@options
Mind Control Unit.
Psi Blast Unit.

@BLEWITUP
@width=320
%STRING0 %STRING1 psi blasted by %STRING2 %STRING3!

@BOND007
@width=320
@title=Report
Our empath has escaped, and achieved veteran status!
She has been returned to %STRING1 to recuperate.

@BOND
@width=320
@title=Report
Our empath has escaped unharmed!
She has been returned to %STRING1 to recuperate.

@BONDGLORY
@width=320
@title=Report
Our empath was captured after completing her mission!

@NAILED
@width=320
@title=Report
Our empath was captured before completing her mission!

@ENEMYEMBASSY
@width=320
@title=Report
%STRING0 establish psi spy.

@ENEMYINVESTIGATE
@width=320
@title=Report
The %STRING0 have psi scanned %STRING1.

@STEALSPECIFIC
@width=320
@title=Empath Orders
Shall our empath attempt to steal a specific
faction advance?

No, any will do.
Yes.

@STEALHARD
@width=320
@title=Empath Orders
The %STRING0 of %STRING1 are vigilant and wary, Sir.
Shall our empath attempt to steal technology anyway (she
cannot attempt to steal a specific technology)?

Never mind.
Yes, make the attempt.

@STEAL
@width=320
@title=Report
%STRING0 steal %STRING1.

@NOSTEAL
@width=320
@title=Report
No new technology found.

@SABOTAGESPECIFIC
@width=320
@title=Empath Orders
Shall we give our empath a primary target,
or tell her to use her judgement?

Use her judgement.
Give primary target.

@SABOTAGEHARD
@width=320
@title=Report
Causing industrial accidents in an enemy capital, or against
Psi Shields, is very risky!

Cancel action.
Proceed.

@SABOTAGENO
@width=320
@title=Report
Our empath reports that the enemy Psingularity
is protected by the very powerful psychic field
it generates! No accidents involving it can be caused.


@SABOTAGE
@width=320
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=320
@title=Report
%STRING0 destroyed by psi induced industrial disaster!

@SABOTAGETWO
@width=320
@title=Report
%STRING0 production halted by psi induced industrial disaster!


@PRETEXTALLIED
@width=320
@title=Mars Public Opinion
This act of psi espionage by the %STRING0 gives
us a valid pretext to cancel our alliance with
them!

No way.
Cancel alliance.

@PRETEXT
@width=320
@title=Mars Public Opinion
This act of psi espionage by the %STRING0 gives
us a valid pretext to declare war!

No way.
Declare war on %STRING0.


@INCIDENT
@width=320
@title=Report
This could cause a public relations nightmare if
we are detected! Continue anyway?

Cancel action.
Continue.


@MAJORINCIDENT
@width=320
@title=Report
This could cause a MAJOR public relations disaster if
we are detected! Continue anyway?

Cancel action.
Continue.

@INCIDENTALLIED
@width=320
@title=InfoNet Flash
Public Opinion Uproar!
%STRING1 cancel alliance with %STRING0
over psi espionage furor!

@WIMPOUT
@width=320
@title=%STRING0 Transmission
"Our factions might be good friends and all,
but we won't tolerate your spooks rifling our InfoNet.
We'll let it slide this time, but don't
let it happen again."

@INCIDENTWAR
@width=320
@title=InfoNet Flash
Public Opinion Uproar!
%STRING1 declare war on %STRING0
over psi espionage furor!

@INCIDENTTERROR
@width=320
@title=InfoNet Flash
Public Opinion Uproar! %STRING1 publicly condemn
%STRING0 psi terrorism.

@SENATESCANDAL
@width=320
@title=InfoNet Flash
Scandal in the Council! %STRING0
government falls!

@DISSIDENTS
@width=320
@title=Report
Colonists in %STRING0 can be mind
controlled for %NUMBER0 MegaBucks.

@DISSIDENTOPTIONS
Never mind.
Mind control.
Mind control (causes incident).
Brainwash colony (Bucksx2, no incident).

@CIVILWAR
@width=320
@title=Civil War!
%STRING0 on general strike! Riots and protests in %STRING1.
%STRING2 mind control suspected.

@USEWEAPONS
@width=320
@title=Report
%STRING0 use psychic weapons!

@SDI
@width=320
@title=Report
Psingularity in %STRING0 thwarts psychic attack!

@PLANTEDNUKE
@width=320
@title=InfoNet Flash
Mysterious Psychic Implosion in %STRING0!

@PLANTEDNUKE2
@width=320
@title=Psychic Terrorism!
Psychic implosion in %STRING0!  %STRING1 empaths
scanned psychically moments before disaster!
Major public opinion uproar--All factions declare
war on %STRING2!

@WATERSUPPLY
@width=320
@title=Mass Suicide!
%STRING0 has rash of grisly suicides!  %STRING1
empaths suspected.

@DESERT
@width=320
@title=Report
%STRING0 %STRING1 can be controlled for %NUMBER0 MegaBucks.

@DESERT2
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 can be controlled for %NUMBER0 MegaBucks.

Forget it.
Pay %NUMBER0 MegaBucks.

@DESERTED
@width=320
@title=Report
%STRING0 %STRING1 mind controlled by %STRING2!


@ALREADYSOLD
@width=320
@title=Report
You cannot sell more than one of a colony's improvements
in a single turn.

@PARTISANS
@width=320
@title=Report
Desperate %STRING0 guerillas take to the craters near
%STRING1!


@REPORTSCIENCE
@width=540
@title=Education Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Faction Advances Achieved:

@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=480
@title=Colonies Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Colonies Trading In %STRING0
We know of no colonies trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Economic Report
@button=Supply And Demand
@listbox

@REPORTCITY
@width=540
@title=Colony Report
@listbox


@REPORTATTITUDE
@width=540
@title=Morale Report
@listbox


@REPORTFOREIGN
@width=580
@title=Intelligence Report
@listbox=7
@button=Check Intelligence
@button=Send Transmission
Sir, our military is %STRING0 and our reputation is %STRING1.

@NOFOREIGN
@width=320
@title=Intelligence Report
We have not yet made contact with other factions.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Intelligence Report: %STRING0
@button=Colony List

@INTELLCITY
@width=320
@listbox=12
@title=Colony List: %STRING0



@REPORTWONDER
@width=540
@title=Wonders of the World
@listbox


@WONDERS
WONDERS OF THE POSTWAR ERA
WONDERS OF THE GREAT REBUILDING
WONDERS OF THE NEW MARS
WONDERS OF THE PSYCHOTRONIC ERA


@AMBASSADORS
@width=320
@title=Report
%STRING1 agree to an exchange of representatives.

@ENDWONDER
@width=320
@title=Report
%STRING0 cancels the effect of %STRING1.


@FEARWARMING
@width=320
@title=InfoNet Flash
Scientists alarmed by widespread radiation.
Volcanic eruptions feared!

@GLOBALWARMING
@width=320
@title=InfoNet Flash
Volcanic eruptions and meteor strikes!
New craters formed by fearsome catastrophes.


@SCHISM
@width=400
@title=Report
The %STRING0 empire is swept by
Civil War triggered by the fall
of their capital! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.

@FERTILE
@width=420
@title=Report
The population of the %STRING1 faction
now exceeds %STRING2 colonists.

@CARAVANMENU
@width=320
@title=%STRING0 Cargo Crawler Options

@CARAVAN
@width=420
@title=Trade Route
%STRING0 cargo crawler from %STRING1 arrives in %STRING2.
Trade route established.  Revenue: %NUMBER0 MegaBucks.

@FOODCARAVAN
@width=420
@title=Trade Route
Power crawler from %STRING1 arrives in %STRING2.
Colonists plan electric parade in celebration.

@CARAVANHOME
@width=420
@title=Civ Rules: Trade units
You cannot change the home colony of a cargo crawler.

@CARAVANOTHER
@width=420
@title=Trade Route
%STRING0 %STRING1 cargo crawler from %STRING2 arrives
in %STRING3.  %STRING1-%STRING4 trade route established.

@CARAVANBUILT
@width=420
@title=Cargo Crawler
@button=Supply And Demand
%STRING0 builds %STRING1.  What trade goods shall
it carry?

@CARACONFIRM
@width=320
@title=Cargo Crawler
@button=Confirm and Zoom
Confirm %STRING0 crawler?

Confirmed.
Reconsider.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 colony)
Demands %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=320
@title=Spies Report
The %STRING1 have undertaken a great
project: %STRING2!

@SWITCHWONDER
@width=320
@title=Spies Report
The %STRING1 have changed projects
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=320
@title=Spies Report
The %STRING1 have abandoned their
great project, %STRING2.

@ALMOSTWONDER
@width=320
@title=Spies Report
The %STRING1 have nearly completed
their great project, %STRING2.

@STILLWONDER1
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in one other colony!

@STILLWONDER2
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in %NUMBER0 other colonies!

@CAPTUREWONDER
@width=320
@title=Report
Our troops have captured %STRING2%STRING1!

@LOSTWONDER
@width=320
@title=Report
We have lost control of %STRING2%STRING1!

@ACTIVATEALLY
@width=320
@title=Spies Report
%STRING1 activate their alliance with the
%STRING2.  %STRING2 declare war on %STRING3!

@ALLYHELPS
@width=320
@title=Report
The %STRING2 have announced that they will
come to our aid by declaring war on the
%STRING3!


@MILITARYAID1
@width=320
@title=Report
The %STRING0 have sent %STRING1
to the %STRING2 to help them in their war
against us!

@MILITARYAID2
@width=320
@title=Report
The %STRING0 have sent %STRING1 to %STRING2 to
help us in our war against the %STRING3.


@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Players
@listbox

@PARADROP
@width=320
@title=Psi Drop!
%STRING0 %STRING1 makes psi drop near %STRING2!

@PARADROPRULES1
@width=320
@title=Civ Rules: Psi Drops
This Ultra Trooper has already moved this turn.
An Ultra Trooper can only psi drop at the beginning
of its turn.

@PARADROPRULES2
@width=320
@title=Civ Rules: Psi Drops
This Ultra Trooper is not in a colony or psi pad square.
In order to make psi drops, an Ultra Trooper unit must
begin its turn on a friendly colony or psi pad.

@PARADROPTARGET
@width=320
That is a Storm Basin.
Psi drops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the psi dropping unit.

@PARADROPTARGET1
@width=320
@title=Civ Rules: Psi Drops
That square is out of range.
Psi drops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the psi dropping unit.

@PARADROPTARGET2
@width=320
@title=Civ Rules: Psi Drops
Psi drops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the psi dropping unit.


@INCORRUPTIBLE
@width=320
@title=Civ Rules: Cybercratic and Mind Control
The armed forces of a Cybercratic faction are
immune to mind control.

@NOREVOLT
@width=320
@title=Civ Rules: Cybercratic
The colonies of a Cybercratic faction cannot be
brainwashed or mind controlled.

@UNFORCE
@width=320
@title=Report
Martian Assembly forces %STRING1 to make peace
with %STRING2!

@WALLFORCE
@width=320
@title=Report
Quarantine forces %STRING1 to make peace
with %STRING2!


@MISSILEATTACK
@width=320
@title=Report
%STRING1 attack near %STRING0!

@PEARLHARBOR
@width=320
@title=Report
%STRING0 %STRING1 catches %STRING2 Pods in storage!

@AUTOMONARCHY
@width=440
@title=Civ Rules: Governments
You have just acquired knowledge of HIERARCHY,
which allows you to improve your government.  To switch
governments you must have a Revolution (select "Revolution"
from the Kingdom menu); this entails a brief period of Anarchy.
^
Switching to a more advanced form of government will often
improve the productivity of your people; it will also help
to stem inefficiency and waste.  Would you like to hold a
revolution now?

Not just yet.
Begin revolution.

@AUTOREV
@width=320
@title=Civ Rules: Governments
You have just acquired knowledge of a new government form, %STRING0.
Your current government is a %STRING1. Do you wish to begin a revolution
in order to switch government types?

No, %STRING1 is working out fine.
Begin revolution.

@BATTERY
@width=320
@title=Report
%STRING1 in %STRING2 doubles defense strength!

@BATTERY2
@width=320
@title=Report
%STRING1 and %STRING3 in %STRING2 quadruple defense strength!

@SCRAMBLE
@width=320
@title=Report
%STRING0 %STRING1s scramble to protect %STRING2!

@AMPHIBMOTIZE
@width=320
@title=Report
%STRING1 %STRING2 attacks from Pod!

@CITYMODAL1
@width=400
@title=Colony Window
@button=Close Colony Window
You must close the Colony Window before the game can proceed.

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the Colony Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=320
@title=Report
Production orders in %STRING0 upgraded
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=Report
%STRING2 upgrades all %STRING0 to %STRING1.

@ASTRONAUTS
@width=320
@title=Report
Super psychics see images of the whole surface of Mars!

@LONGMOVE
@width=320
@title=Long Unit Move
Continue moving unit?

Yes
No

@GHOSTTOWN
@width=320
@title=Report
%STRING0 is about to build %STRING1, but it
is only a size 1 colony.  Continue anyway?

Delay Unit production.
Build Unit anyway (disbands colony).

@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Banish %STRING1.
Attack %STRING1.
Never mind.

@NOEXPEL
@width=320
@title=Civ Rules: Empathic Immunity
%STRING1 empaths may only be banished when they
are in your territory, which is in this case defined
as being nearer to one of your colonies than to one
of its own.

@UPYOURS
@width=320
@title=Report
%STRING0 %STRING1 banished!  %STRING0 high empath
complains loudly and threatens jihad!

@UPYOURSTOO
@width=320
@title=Report
%STRING0 %STRING1 banished.  %STRING0 high empath
issues apology and disciplines errant acolyte.

@UPMINE
@width=320
@title=Report
The %STRING2 have banished our %STRING1.  Our high empath
has issued the usual complaint of prejudice.  The %STRING1
has been returned to %STRING3.

@SPACERACE
@width=320
@title=Report
%STRING0 build PsiShip!

@SPACESHIP
@width=480
@title=PsiShip Report
@listbox
^^%STRING0.P.S. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=Report
Confirm PsiShip launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=320
@title=Report
%STRING0 LAUNCH PsiShip!
Estimate arrival in %NUMBER0.

@COMPONENT
@width=320
@title=Select PsiShip Component
@options
Psi Driver   (%NUMBER0 so far)
Psingularity (%NUMBER1 so far)

@MODULE
@width=320
@title=Select PsiShip Module
@options
Essence Cell (%NUMBER0 so far)
Psychotron   (%NUMBER1 so far)
Psi Collector(%NUMBER2 so far)

@NOFURTHER
@width=320
@title=Report
No further %STRING0 required.

@SPACESHIPS
@width=320
@title=View Which PsiShip
@options

@EAGLEHASLANDED
@width=320
@title=Report
%STRING0 PsiShip reaches Earth!

@SPACERETURNS
@width=320
@title=Report
%STRING0 PsiShip returns to Mars.

@SPACEDESTROYED
@width=320
@title=Report
%STRING0 PsiShip destroyed.

@HISTORY
@width=480
@title=Martian Dawn
^^%STRING1 uploads InfoNet survey:
^^'The %STRING2 Factions on Mars.'

@HISTORIANS
11
Notty Big
Drone 818
Redman Solo
Saint Ares
Gribbler
Twoton Juan
Lord Mischief
Little Chip
TicTac Doe
Dr. Demento
Mac the Hacker

@HISTORIES
RICHEST
TOUGHEST
SMARTEST
PHATTEST
BIGGEST

@HISTORYRANK
Triumphant
Excellent
Bad (Good)
Boring
Bad (Bad)
Bogus
Loser

@ALLOWUN
@width=320
@title=Report
The Council chooses to allow the action
under the guise of an Assembly "peacekeeping" mission.

@ALLOWAGGRESSOR
@width=320
@title=Report
Previous %STRING0 aggression against us
convinces the Council to allow this action.

@ALLOWHAWKS
@width=320
@title=Report
Red Ares Party derails attempted Council interference.
Action confirmed!

@CONTINUEUN
@width=320
@title=Report
The Council passes a resolution supporting
continued "peacekeeping" action against the %STRING1.

@CONTINUEHAWKS
@width=320
@title=Report
The Council passes a resolution supporting
continued action against the %STRING1.

@RANSOMCITY
@width=320
@title=Report
The leader of the terrorist %STRING0 has sent us
a message: "We're going to thoroughly trash the colony
of %STRING1 unless you come up with %NUMBER0 MegaBucks!"

"Make my day!"
Pay %NUMBER0 MegaBucks.

@NOAIRPORT
@width=320
@title=Civ Rules: Psilifts
Units may only be psilifted between
colonies with Psiports.

@NOAIRPORT2
@width=320
@title=Civ Rules: Psilifts
None of your other colonies have Psiports!
Units may only be psilifted between
colonies with Psiports.

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Target Colony For Psilift

@AIRLIFT
@width=320
@title=Report
Psilift from %STRING0 to %STRING1 successful!

@SHOTDOWN
@width=320
@title=Report
The %STRING0 have repulsed our psilift!

@ALREADYAIRLIFT
@width=320
@title=Civ Rules: Psilifts
The colony of %STRING0 has already conducted
a psilift operation this turn.  Only one
unit may be lifted into or out of a colony in
a single turn.

@WESHOT
@width=320
@title=Report
Our psychics have repulsed an attempted
psilift into %STRING0!

@WESAW
@width=320
@title=Report
We have detected an enemy psilift
into %STRING0!

@ENEMYFIGHTERS
@width=320
@title=Report
Trained enemy psychics are based near our colonies.  They
could fatally repulse our psi transport mission!

Cancel psilift.
Proceed.

@LIFTSHIP
@width=320
@title=Civ Rules: Psilifts
Pods cannot be psilifted.

@LIFTPLANE
@width=320
@title=Civ Rules: Psilifts
Air units cannot be psilifted by mind power alone.  They
must relocate under their own power.

@PILLAGEWHAT
@width=320
@title=Report
What should we destroy?

@PILLAGEMENU
MarSoy Farm
Hydro Farm
Mining
Psi Pad
Strongpoint
Mag Line
Highway

@ALLIEDREPAIR
@width=320
@title=Report
The %STRING1 have helped to repair our %STRING2.

@CANESCAPE
@width=320
@title=Report
Sir, our command post is being overrun! Shall we pay
%NUMBER0 MegaBucks to evacuate the staff to %STRING1 while
there is still time?

No, we can't afford it.
Yes, pay %NUMBER0 MegaBucks.

@ESCAPE
@width=320
@title=Report
%STRING2 command post evacuated to %STRING1!

@ESCAPE2
@width=320
@title=Report
%STRING2 command post evacuated to %STRING1!
Evacuation cost: %NUMBER0 MegaBucks.


@AQUEDUCT
@width=520
@title=Civ Tutorial: Storage Tank
The large population of %STRING0 is beginning to strain
the nearby water resources. Once a colony reaches
size %NUMBER0 it cannot grow further unless you improve its
water supply by building a Storage Tank.

@CURSES
@width=320
@title=Spies Report
Psi espionage attempt foiled by enemy %STRING1!

@FOILEDAGAIN
@width=320
@title=Spies Report
Our %STRING1 has foiled a %STRING2 psi espionage attempt!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?

The world is ROUND.
The world is FLAT.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed city starting locations in ocean
squares.  The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=Warning!
Colonies cannot be placed adjacent to one
another.

@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all tribes.  Tribes with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=320
@title=Martian Intellectual Independence
Martian Intellectual Independence begins in the
%STRING0 colony of %STRING1! Great %STRING0
thinkers develop a set of cultural and aesthetic
ideas independent of their Earthly heritage.
At last Mars has come of age!

@LANDING
@width=320
@title=Enemy Spotted!
%STRING0 emerge near %STRING1!

@NEWXFORM
@width=320
@title=New Order: Transform
The new Espers unit type can use the
Transform ("o") order to psychically
change any Terrain type into Terran, or Terran into Rain Forest.
Espers also work twice as quickly as
Work Crawlers in all ordinary tasks.

@NEWFORTRESS
@width=320
@title=New Order: Strongpoint
Our Work Crawlers can now use the Strongpoint ("f")
order to build strongpoints.  Strongpoint squares
double the defense of units defending within,
and prevent more than one unit at a time from
being lost in combat.

@NEWAIRLIFT
@width=320
@title=New Orders: Psilift and Psi Pads
Our ground units may now use the Psilift ("l")
order to move between any of our colonies with
Psiports.  Our Espers may use the
Psi Pad ("e") order to build psi pads in non-colony
squares.

@NEWRAILROAD
@width=320
@title=New Order: Mag Lines
Our Work Crawlers may now use the Mag Line ("r")
order to lay magnetic lines in squares that already
contain highways. Mag lines increase resource shield
production by 50%%. Units moving along mag lines
expend no movement points to do so.

@NEWFARMLAND
@width=320
@title=New Order: MarSoy Farming
Our Work Crawlers may now use the MarSoy Farm ("i")
order to plant hybrid MarSoy in squares which already
contain hydro farming. MarSoy farm squares increase power
production by 50%%, but only for colonies containing
the Hothouse improvement.

@NEWPARADROP
@width=320
@title=New Order: Psi Drop
The new Ultra Trooper unit can use the Psi Drop ("p")
order to psi drop within %NUMBER0 spaces of any friendly
colony (provided it begins its turn in that colony).

@ADDTOTHRONE
Which section shall we improve?

@UPKEEP
@width=320
@title=Multiplayer Rules
That action is not permitted during upkeep; wait until
the main turn begins.

@MOVEPENDING
@width=320
@title=Multiplayer Referee
You cannot begin another action until your previous
one is resolved.  Wait until your last action (unit
move, city change, etc.) resolves; then try again.

@LOCKFAILED
@width=320
@title=Multiplayer Referee
Someone else is already resolving an action that may
affect this area; you must wait until that action is
complete.  Try again momentarily.

@LOCKFAILEDGLOBAL
@width=320
@title=Multiplayer Referee
A major game action (e.g. capturing a city) is
being resolved at this time; you must wait until
that action is complete.  Try again momentarily.

@MULTIFEATURE
@width=320
@title=Multiplayer Referee
Feature not yet supported in Multiplayer mode.

@WAITPICKTECH
@width=220
@title=Multiplayer Wait
Waiting for player to pick advance...

@WAITING0
@width=220
@title=Multiplayer Wait
Waiting for others to update cities...

@WAITING1
@width=220
@title=Multiplayer Wait
Waiting for others to select government...

@WAITING2
@width=220
@title=Multiplayer Wait
Waiting for others to update technology...

@HANGUP
@width=220
@title=Multiplayer Exit
Hanging up from game...

@WAITLOCK
@width=220
@title=Multiplayer Wait
Waiting for permission to move...

@WAITGLOBAL
@width=220
@title=Multiplayer Wait
Waiting for move to resolve...

@WAITACTION
@width=220
@title=Multiplayer Wait
Resolving unit orders...

@WAITPLUNDER
@width=220
@title=Multiplayer Wait
Waiting for player to select plunder...

@MULTIDONE
@width=320
@title=Multiplayer Referee
You have already acknowledged the end of your turn.
You must wait until your next turn before taking this
action.

@NETWAITING
@width=320
@title=Multiplayer Referee
The system is waiting for network traffic to clear.
Try again shortly.

@LOSTSERVER
@width=320
@title=Multiplayer
This machine has lost its connection to the server!

@LOSTIT
@width=320
@title=Multiplayer Referee
We have lost a network connection.  Attempting to
reestablish it . . .

@RECONNECTING
@width=320
@title=Multiplayer Referee
Reconnecting to other machine . . .

@SECONDMESSAGE
@width=320
@title=Multiplayer Referee
Reconnect complete. Resending data . . .

@SECONDFAILED
@width=320
@title=Multiplayer Referee
Second send failed.  Hanging up.

@NOSPACESHIPS
@width=320
@title=PsiShips
The race to return to Earth has not yet begun!

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Power Crawlers
"Supply and Demand" is not applicable to Power crawlers.
Power crawlers cause one power per turn to be transferred
between the participating colonies.

@REALLYRETIRE
@width=320
@title=Confirmation
Do you really want to retire?

No
Yes

@REALLYQUIT
@width=320
@title=Confirmation
Do you really want to quit?

No
Yes

@REALLYCHEAT
@width=320
@title=Confirmation
If you enable cheat mode, you are an extremely lame individual.
Do you really want to enable cheat mode?

No
Yes

@PLANRETIRE
@width=440
@title=Retirement Planned!
Centennial celebrations held!
Venerable %STRING0 %STRING1 plans retirement in 5 years!

@DORETIRE
@width=440
@title=Retirement Announced!
%STRING1 administration ends after record-breaking term!

@SLAM
Your faction has conquered Mars!

@KEEPPLAYING
@width=320
@title=Game Over!
Your final score has been computed. Do you want to
keep playing? (No further score will be recorded).

No, I'm done.
Yes, keep playing.

@INSERTHERE
@width=320
@title=Game Over!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=320
@options
Both
General Hawk
Mister Dove

@CDROMNOTFOUND
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II CD-ROM.  If desired, you may play this
session of Civilization II without the additional multimedia, music, and art
supplied by the CD.  You may also check that the Civilization II CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected.  The game may not be able to find suitable
starting locations for all players.

@THRONE
The people spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
%STRING0 the Bogus
%STRING0 the Loser
%STRING0 the Foolish
%STRING0 the Lame
%STRING0 the Sorry
%STRING0 the Halfass
%STRING0 the Pathetic
%STRING0 the Greedy
%STRING0 the Nuts
%STRING0 the Mean
%STRING0 the Jerk
%STRING0 the Geek
%STRING0 the Player
%STRING0 the Phat
%STRING0 the Butt Kicker
%STRING0 the Tough
%STRING0 the Strong
%STRING0 the Wiz
%STRING0 the Gutsy
%STRING0 the Awesome
%STRING0 the Great
%STRING0 the Excellent
%STRING0 the Smart
%STRING0 the Triumphant

@FEMALEFAME
%STRING0 the Bogus
%STRING0 the Loser
%STRING0 the Foolish
%STRING0 the Lame
%STRING0 the Sorry
%STRING0 the Halfass
%STRING0 the Pathetic
%STRING0 the Greedy
%STRING0 the Nuts
%STRING0 the Mean
%STRING0 the Jerk
%STRING0 the Geek
%STRING0 the Player
%STRING0 the Phat
%STRING0 the Butt Kicker
%STRING0 the Tough
%STRING0 the Strong
%STRING0 the Wiz
%STRING0 the Gutsy
%STRING0 the Awesome
%STRING0 the Great
%STRING0 the Excellent
%STRING0 the Smart
%STRING0 the Triumphant


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home Colony
Fortify/Unfortify
Change Crawler Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select Colony
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective 1 pt. (%NUMBER0)
Toggle City Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=320
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0

@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select city to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=Scenario Rules
Advanced age will at last catch up with you in five turns.

@SCENARIOEND
@width=440
@title=Scenario Rules
You have died at an incredibly advanced age.


This game is now complete.
Ce jeu est maintenant complt.
Diese Spiel ist nun vollstndig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found New Colony
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the Civilization II
install, try running the utility "vfwfix.bat"
in the game's "civ2\video" directory on the CD-ROM.
If you continue receiving this message, please contact
Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=Events.txt
There was an error encountered in
the 'events.txt' file. Please read
the manual to find out how to debug
this file.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless the
Civilization II CD or the Civilization II
Scenario CD is in the CDROM drive.

@PICKMUSIC
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"

@PICKMUSICSCENARIO
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"

@PICKMUSICFANWORLDS
@width=480
@title=Select Music
@columns=2
@height=377
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"
"X-Com"

@@CENTAURI
On a fateful day in %STRING0
psychic voyagers from Mars
set sail on a cosmic voyage
seeking justice or revenge.
A PsiShip containing the essences of
%STRING1 %STRING2 psychics
successfully bridged the
vast distance between the planets.
Arriving in Earth orbit in %STRING3,
the PsiShip found a planet torn
by war and ecological disaster.
Revenge was forgotten, and the
psychic essences descended like angels
to begin the rebuilding of a broken world.
%STRING4, your psychics
have fulfilled the dreams
of the abandoned colonists.
Your name will live forever
as the genius of the MARTIAN DAWN!

@@CENTAURI2
On a fateful day in %STRING0
psychic voyagers from Mars
set sail on a cosmic voyage
seeking justice or revenge.
A PsiShip containing the essences of
%STRING1 %STRING2 psychics
successfully bridged the
vast distance between the planets.
Arriving in Earth orbit in %STRING3,
the PsiShip found a planet torn
by war and ecological disaster.
Revenge was forgotten, and the
psychic essences descended like angels
to begin the rebuilding of a broken world.
%STRING4, your faction
was instrumental in rebuilding Mars.
When the historians write their
datafiles, your name will be seen
in the annals of the MARTIAN DAWN.

@@ARCHAEOLOGISTS
Decades later,
psychometrists scan the memory
of your defeated faction.
Visions of thriving colonies,
%STRING0, highways,
and a centralized network
come to the nostalgic psychics.
Finally, they come upon
a psychic echo, which repeats
but one mysterious phrase:
"%STRING1 will return!"


@COUNCILTIME
@width=320
@y=5
@title=The Council: %STRING2
The Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your realm.

Consult Council.
No thanks, too busy.


@CENTAURI0
On a fateful day in %STRING0
psychic voyagers from Mars
set sail on a cosmic voyage
seeking justice or revenge.

@CENTAURI1
A PsiShip containing the essences of
%STRING1 %STRING2 psychics
successfully bridged the
vast distance between the planets.

@CENTAURI2
Arriving in Earth orbit in %STRING3,
the PsiShip found a planet torn
by war and ecological disaster.
Revenge was forgotten, and the
psychic essences descended like angels
to begin the rebuilding of a broken world.

@CENTAURI3
%STRING4, your psychics
have fulfilled the dreams
of the abandoned colonists.
Your name will live forever
as the genius of the MARTIAN DAWN!

@CENTAURI_BEATEN0
On a fateful day in %STRING0
psychic voyagers from Mars
set sail on a cosmic voyage
seeking justice or revenge.

@CENTAURI_BEATEN1
A PsiShip containing the essences of
%STRING1 %STRING2 psychics
successfully bridged the
vast distance between the planets.

@CENTAURI_BEATEN2
Arriving in Earth orbit in %STRING3,
the PsiShip found a planet torn
by war and ecological disaster.
Revenge was forgotten, and the
psychic essences descended like angels
to begin the rebuilding of a broken world.

@CENTAURI_BEATEN3
%STRING4, your faction
was instrumental in rebuilding Mars.
When the historians write their
datafiles, your name will be seen
in the annals of

@CENTAURI_BEATEN4
THE MARTIAN DAWN.

@ARCHAEOLOGISTS0
Decades later,
psychometrists scan the memory
of your defeated faction.

@ARCHAEOLOGISTS1
Visions of thriving colonies,
%STRING0, highways,
and a centralized network
come to the nostalgic psychics.

@ARCHAEOLOGISTS2
Finally, they come upon
a psychic echo, which repeats
but one mysterious phrase . . .

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II requires 8 megabytes of RAM in order to run.
However, it requires 16 megabytes of RAM to show
the 3D diplomatic heralds correctly. Therefore, if you have at
least 16 megabytes of RAM, you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Wonder Project
Materials crawler arrives in %STRING0.  %NUMBER0
shields added to project (%NUMBER1 more shields required).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
Two space visibility
Ignore zones of control
Can attack from Pods
Invisible
Can attack air units (fighter)
Pod must stay near land (trireme)
Negates city walls (howitzer)
Can carry air units (carrier)
Can make psi drops
Alpine (treats all squares as road)
x2 on defense versus horse (pikemen)
Free support for collective (fanatics)
Destroyed after attacking (missiles)
x2 on defense versus air (AEGIS)
Unit can spot submarines


@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=320
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@;this line must remain at end of file
